We've updated our
Privacy Policy effective December 15. Please read our updated Privacy Policy and tap

TEXT

Study Guides > Precalculus II

Probability

Constructing Probability Models

Suppose we roll a six-sided number cube. Rolling a number cube is an example of an experiment, or an activity with an observable result. The numbers on the cube are possible results, or outcomes, of this experiment. The set of all possible outcomes of an experiment is called the sample space of the experiment. The sample space for this experiment is [latex]\left\{1,2,3,4,5,6\right\}[/latex]. An event is any subset of a sample space. The likelihood of an event is known as probability. The probability of an event [latex]p[/latex] is a number that always satisfies [latex]0\le p\le 1[/latex], where 0 indicates an impossible event and 1 indicates a certain event. A probability model is a mathematical description of an experiment listing all possible outcomes and their associated probabilities. For instance, if there is a 1% chance of winning a raffle and a 99% chance of losing the raffle, a probability model would look much like the table below.
Outcome Probability
Winning the raffle 1%
Losing the raffle 99%
The sum of the probabilities listed in a probability model must equal 1, or 100%.

How To: Given a probability event where each event is equally likely, construct a probability model.

  1. Identify every outcome.
  2. Determine the total number of possible outcomes.
  3. Compare each outcome to the total number of possible outcomes.

Example 1: Constructing a Probability Model

Construct a probability model for rolling a single, fair die, with the event being the number shown on the die.

Solution

Begin by making a list of all possible outcomes for the experiment. The possible outcomes are the numbers that can be rolled: 1, 2, 3, 4, 5, and 6. There are six possible outcomes that make up the sample space. Assign probabilities to each outcome in the sample space by determining a ratio of the outcome to the number of possible outcomes. There is one of each of the six numbers on the cube, and there is no reason to think that any particular face is more likely to show up than any other one, so the probability of rolling any number is [latex]\frac{1}{6}[/latex].
Outcome Roll of 1 Roll of 2 Roll of 3 Roll of 4 Roll of 5 Roll of 6
Probability [latex]\frac{1}{6}[/latex] [latex]\frac{1}{6}[/latex] [latex]\frac{1}{6}[/latex] [latex]\frac{1}{6}[/latex] [latex]\frac{1}{6}[/latex] [latex]\frac{1}{6}[/latex]

Q & A

Do probabilities always have to be expressed as fractions?

No. Probabilities can be expressed as fractions, decimals, or percents. Probability must always be a number between 0 and 1, inclusive of 0 and 1.

Try It 1

Construct a probability model for tossing a fair coin. Solution

Computing Probabilities of Equally Likely Outcomes

Let [latex]S[/latex] be a sample space for an experiment. When investigating probability, an event is any subset of [latex]S[/latex]. When the outcomes of an experiment are all equally likely, we can find the probability of an event by dividing the number of outcomes in the event by the total number of outcomes in [latex]S[/latex]. Suppose a number cube is rolled, and we are interested in finding the probability of the event "rolling a number less than or equal to 4." There are 4 possible outcomes in the event and 6 possible outcomes in [latex]S[/latex], so the probability of the event is [latex]\frac{4}{6}=\frac{2}{3}[/latex].

A General Note: Computing the Probability of an Event with Equally Likely Outcomes

The probability of an event [latex]E[/latex] in an experiment with sample space [latex]S[/latex] with equally likely outcomes is given by
[latex]P\left(E\right)=\frac{\text{number of elements in }E}{\text{number of elements in }S}=\frac{n\left(E\right)}{n\left(S\right)}[/latex]
[latex]E[/latex] is a subset of [latex]S[/latex], so it is always true that [latex]0\le P\left(E\right)\le 1[/latex].

Example 2: Computing the Probability of an Event with Equally Likely Outcomes

A number cube is rolled. Find the probability of rolling an odd number.

Solution

The event "rolling an odd number" contains three outcomes. There are 6 equally likely outcomes in the sample space. Divide to find the probability of the event.
[latex]P\left(E\right)=\frac{3}{6}=\frac{1}{2}[/latex]

Try It 2

A number cube is rolled. Find the probability of rolling a number greater than 2. Solution

Computing the Probability of the Union of Two Events

We are often interested in finding the probability that one of multiple events occurs. Suppose we are playing a card game, and we will win if the next card drawn is either a heart or a king. We would be interested in finding the probability of the next card being a heart or a king. The union of two events [latex]E\text{ and }F,\text{written }E\cup F[/latex], is the event that occurs if either or both events occur.
[latex]P\left(E\cup F\right)=P\left(E\right)+P\left(F\right)-P\left(E\cap F\right)[/latex]

Computing the Probability of Mutually Exclusive Events

Suppose the spinner in Figure 2 is spun. We want to find the probability of spinning orange or spinning a [latex]b[/latex].
A pie chart with six pieces with two a's colored orange, one b colored orange and another b colored red, one d colored blue, and one c colored green. Figure 2
There are a total of 6 sections, and 3 of them are orange. So the probability of spinning orange is [latex]\frac{3}{6}=\frac{1}{2}[/latex]. There are a total of 6 sections, and 2 of them have a [latex]b[/latex]. So the probability of spinning a [latex]b[/latex] is [latex]\frac{2}{6}=\frac{1}{3}[/latex]. If we added these two probabilities, we would be counting the sector that is both orange and a [latex]b[/latex] twice. To find the probability of spinning an orange or a [latex]b[/latex], we need to subtract the probability that the sector is both orange and has a [latex]b[/latex].
[latex]\frac{1}{2}+\frac{1}{3}-\frac{1}{6}=\frac{2}{3}[/latex]
The probability of spinning orange or a [latex]b[/latex] is [latex]\frac{2}{3}[/latex].

A General Note: Probability of the Union of Two Events

The probability of the union of two events [latex]E[/latex] and [latex]F[/latex] (written [latex]E\cup F[/latex] ) equals the sum of the probability of [latex]E[/latex] and the probability of [latex]F[/latex] minus the probability of [latex]E[/latex] and [latex]F[/latex] occurring together [latex]\text{(}[/latex] which is called the intersection of [latex]E[/latex] and [latex]F[/latex] and is written as [latex]E\cap F[/latex] ).
[latex]P\left(E\cup F\right)=P\left(E\right)+P\left(F\right)-P\left(E\cap F\right)[/latex]

Example 3: Computing the Probability of the Union of Two Events

A card is drawn from a standard deck. Find the probability of drawing a heart or a 7.

Solution

A standard deck contains an equal number of hearts, diamonds, clubs, and spades. So the probability of drawing a heart is [latex]\frac{1}{4}[/latex]. There are four 7s in a standard deck, and there are a total of 52 cards. So the probability of drawing a 7 is [latex]\frac{1}{13}[/latex]. The only card in the deck that is both a heart and a 7 is the 7 of hearts, so the probability of drawing both a heart and a 7 is [latex]\frac{1}{52}[/latex]. Substitute [latex]P\left(H\right)=\frac{1}{4}, P\left(7\right)=\frac{1}{13}, \text{and} P\left(H\cap 7\right)=\frac{1}{52}[/latex] into the formula.
[latex]\begin{array}{l}P\left(E{\cup }^{\text{ }}F\right)=P\left(E\right)+P\left(F\right)-P\left(E{\cap }^{\text{ }}F\right)\hfill \\ \text{ }=\frac{1}{4}+\frac{1}{13}-\frac{1}{52}\hfill \\ \text{ }=\frac{4}{13}\hfill \end{array}[/latex]
The probability of drawing a heart or a 7 is [latex]\frac{4}{13}[/latex].

Try It 3

A card is drawn from a standard deck. Find the probability of drawing a red card or an ace. Solution
Suppose the spinner in Figure 2 is spun again, but this time we are interested in the probability of spinning an orange or a [latex]d[/latex]. There are no sectors that are both orange and contain a [latex]d[/latex], so these two events have no outcomes in common. Events are said to be mutually exclusive events when they have no outcomes in common. Because there is no overlap, there is nothing to subtract, so the general formula is
[latex]P\left(E\cup F\right)=P\left(E\right)+P\left(F\right)[/latex]
Notice that with mutually exclusive events, the intersection of [latex]E[/latex] and [latex]F[/latex] is the empty set. The probability of spinning an orange is [latex]\frac{3}{6}=\frac{1}{2}[/latex] and the probability of spinning a [latex]d[/latex] is [latex]\frac{1}{6}[/latex]. We can find the probability of spinning an orange or a [latex]d[/latex] simply by adding the two probabilities.
[latex]\begin{array}{l}P\left(E{\cup }^{\text{ }}F\right)=P\left(E\right)+P\left(F\right)\hfill \\ \text{ }=\frac{1}{2}+\frac{1}{6}\hfill \\ \text{ }=\frac{2}{3}\hfill \end{array}[/latex]
The probability of spinning an orange or a [latex]d[/latex] is [latex]\frac{2}{3}[/latex].

A General Note: Probability of the Union of Mutually Exclusive Events

The probability of the union of two mutually exclusive events [latex]E\text{and}F[/latex] is given by
[latex]P\left(E\cup F\right)=P\left(E\right)+P\left(F\right)[/latex]

How To: Given a set of events, compute the probability of the union of mutually exclusive events.

  1. Determine the total number of outcomes for the first event.
  2. Find the probability of the first event.
  3. Determine the total number of outcomes for the second event.
  4. Find the probability of the second event.
  5. Add the probabilities.

Example 4: Computing the Probability of the Union of Mutually Exclusive Events

A card is drawn from a standard deck. Find the probability of drawing a heart or a spade.

Solution

The events "drawing a heart" and "drawing a spade" are mutually exclusive because they cannot occur at the same time. The probability of drawing a heart is [latex]\frac{1}{4}[/latex], and the probability of drawing a spade is also [latex]\frac{1}{4}[/latex], so the probability of drawing a heart or a spade is
[latex]\frac{1}{4}+\frac{1}{4}=\frac{1}{2}[/latex]

Try It 4

A card is drawn from a standard deck. Find the probability of drawing an ace or a king. Solution

Using the Complement Rule to Compute Probabilities

We have discussed how to calculate the probability that an event will happen. Sometimes, we are interested in finding the probability that an event will not happen. The complement of an event [latex]E[/latex], denoted [latex]{E}^{\prime }[/latex], is the set of outcomes in the sample space that are not in [latex]E[/latex]. For example, suppose we are interested in the probability that a horse will lose a race. If event [latex]W[/latex] is the horse winning the race, then the complement of event [latex]W[/latex] is the horse losing the race. To find the probability that the horse loses the race, we need to use the fact that the sum of all probabilities in a probability model must be 1.
[latex]P\left({E}^{\prime }\right)=1-P\left(E\right)[/latex]
The probability of the horse winning added to the probability of the horse losing must be equal to 1. Therefore, if the probability of the horse winning the race is [latex]\frac{1}{9}[/latex], the probability of the horse losing the race is simply
[latex]1-\frac{1}{9}=\frac{8}{9}[/latex]

A General Note: The Complement Rule

The probability that the complement of an event will occur is given by
[latex]P\left({E}^{\prime }\right)=1-P\left(E\right)[/latex]

Example 5: Using the Complement Rule to Calculate Probabilities

Two six-sided number cubes are rolled.
  1. Find the probability that the sum of the numbers rolled is less than or equal to 3.
  2. Find the probability that the sum of the numbers rolled is greater than 3.

Solution

The first step is to identify the sample space, which consists of all the possible outcomes. There are two number cubes, and each number cube has six possible outcomes. Using the Multiplication Principle, we find that there are [latex]6\times 6[/latex], or [latex]\text{ 36 }[/latex] total possible outcomes. So, for example, 1-1 represents a 1 rolled on each number cube.
[latex]\text{1 - 1}[/latex] [latex]\text{1 - 2}[/latex] [latex]\text{1 - 3}[/latex] [latex]\text{1 - 4}[/latex] [latex]\text{1 - 5}[/latex] [latex]\text{1 - 6}[/latex]
[latex]\text{2 - 1}[/latex] [latex]\text{2 - 2}[/latex] [latex]\text{2 - 3}[/latex] [latex]\text{}[/latex] [latex]\text{2 - 4}[/latex] [latex]\text{2 - 5}[/latex] [latex]\text{2 - 6}[/latex]
[latex]\text{3 - 1}[/latex] [latex]\text{3 - 2}[/latex] [latex]\text{3 - 3}[/latex] [latex]\text{3 - 4}[/latex] [latex]\text{3 - 5}[/latex] [latex]\text{3 - 6}[/latex]
[latex]\text{4 - 1}[/latex] [latex]\text{4 - 2}[/latex] [latex]\text{4 - 3}[/latex] [latex]\text{4 - 4}[/latex] [latex]\text{4 - 5}[/latex] [latex]\text{4 - 6}[/latex]
[latex]\text{5 - 1}[/latex] [latex]\text{5 - 2}[/latex] [latex]\text{5 - 3}[/latex] [latex]\text{5 - 4}[/latex] [latex]\text{5 - 5}[/latex] [latex]\text{5 - 6}[/latex]
[latex]\text{6 - 1}[/latex] [latex]\text{6 - 2}[/latex] [latex]\text{6 - 3}[/latex] [latex]\text{6 - 4}[/latex] [latex]\text{6 - 5}[/latex] [latex]\text{6 - 6}[/latex]
  1. We need to count the number of ways to roll a sum of 3 or less. These would include the following outcomes: 1-1, 1-2, and 2-1. So there are only three ways to roll a sum of 3 or less. The probability is
    [latex]\frac{3}{36}=\frac{1}{12}[/latex]
  2. Rather than listing all the possibilities, we can use the Complement Rule. Because we have already found the probability of the complement of this event, we can simply subtract that probability from 1 to find the probability that the sum of the numbers rolled is greater than 3.
    [latex]\begin{array}{l}P\left({E}^{\prime }\right)=1-P\left(E\right)\hfill \\ \text{ }=1-\frac{1}{12}\hfill \\ \text{ }=\frac{11}{12}\hfill \end{array}[/latex]

Try It 5

Two number cubes are rolled. Use the Complement Rule to find the probability that the sum is less than 10. Solution

Computing Probability Using Counting Theory

Many interesting probability problems involve counting principles, permutations, and combinations. In these problems, we will use permutations and combinations to find the number of elements in events and sample spaces. These problems can be complicated, but they can be made easier by breaking them down into smaller counting problems. Assume, for example, that a store has 8 cellular phones and that 3 of those are defective. We might want to find the probability that a couple purchasing 2 phones receives 2 phones that are not defective. To solve this problem, we need to calculate all of the ways to select 2 phones that are not defective as well as all of the ways to select 2 phones. There are 5 phones that are not defective, so there are [latex]C\left(5,2\right)[/latex] ways to select 2 phones that are not defective. There are 8 phones, so there are [latex]C\left(8,2\right)[/latex] ways to select 2 phones. The probability of selecting 2 phones that are not defective is:
[latex]\begin{array}{lll}\frac{\text{ways to select 2 phones that are not defective}}{\text{ways to select 2 phones}}&=&\frac{C\left(5,2\right)}{C\left(8,2\right)}\\ \text{ }&=&\frac{10}{28}\\ \text{ }&=&\frac{5}{14} \end{array}[/latex]

Example 5: Computing Probability Using Counting Theory

A child randomly selects 5 toys from a bin containing 3 bunnies, 5 dogs, and 6 bears.
  1. Find the probability that only bears are chosen.
  2. Find the probability that 2 bears and 3 dogs are chosen.
  3. Find the probability that at least 2 dogs are chosen.

Solution

  1. We need to count the number of ways to choose only bears and the total number of possible ways to select 5 toys. There are 6 bears, so there are [latex]C\left(6,5\right)[/latex] ways to choose 5 bears. There are 14 toys, so there are [latex]C\left(14,5\right)[/latex] ways to choose any 5 toys.
    [latex]\frac{C\left(6\text{,}5\right)}{C\left(14\text{,}5\right)}=\frac{6}{2\text{,}002}=\frac{3}{1\text{,}001}[/latex]
  2. We need to count the number of ways to choose 2 bears and 3 dogs and the total number of possible ways to select 5 toys. There are 6 bears, so there are [latex]C\left(6,2\right)[/latex] ways to choose 2 bears. There are 5 dogs, so there are [latex]C\left(5,3\right)[/latex] ways to choose 3 dogs. Since we are choosing both bears and dogs at the same time, we will use the Multiplication Principle. There are [latex]C\left(6,2\right)\cdot C\left(5,3\right)[/latex] ways to choose 2 bears and 3 dogs. We can use this result to find the probability.
    [latex]\frac{C\left(6\text{,}2\right)C\left(5\text{,}3\right)}{C\left(14\text{,}5\right)}=\frac{15\cdot 10}{2\text{,}002}=\frac{75}{1\text{,}001}[/latex]
  3. It is often easiest to solve "at least" problems using the Complement Rule. We will begin by finding the probability that fewer than 2 dogs are chosen. If less than 2 dogs are chosen, then either no dogs could be chosen, or 1 dog could be chosen.When no dogs are chosen, all 5 toys come from the 9 toys that are not dogs. There are [latex]C\left(9,5\right)[/latex] ways to choose toys from the 9 toys that are not dogs. Since there are 14 toys, there are [latex]C\left(14,5\right)[/latex] ways to choose the 5 toys from all of the toys.
    [latex]\frac{C\left(9\text{,}5\right)}{C\left(14\text{,}5\right)}=\frac{63}{1\text{,}001}[/latex]
    If there is 1 dog chosen, then 4 toys must come from the 9 toys that are not dogs, and 1 must come from the 5 dogs. Since we are choosing both dogs and other toys at the same time, we will use the Multiplication Principle. There are [latex]C\left(5,1\right)\cdot C\left(9,4\right)[/latex] ways to choose 1 dog and 1 other toy.
    [latex]\frac{C\left(5\text{,}1\right)C\left(9\text{,}4\right)}{C\left(14\text{,}5\right)}=\frac{5\cdot 126}{2\text{,}002}=\frac{315}{1\text{,}001}[/latex]
    Because these events would not occur together and are therefore mutually exclusive, we add the probabilities to find the probability that fewer than 2 dogs are chosen.
    [latex]\frac{63}{1\text{,}001}+\frac{315}{1\text{,}001}=\frac{378}{1\text{,}001}[/latex]
    We then subtract that probability from 1 to find the probability that at least 2 dogs are chosen.
    [latex]1-\frac{378}{1\text{,}001}=\frac{623}{1\text{,}001}[/latex]

Try It 6

A child randomly selects 3 gumballs from a container holding 4 purple gumballs, 8 yellow gumballs, and 2 green gumballs.

a. Find the probability that all 3 gumballs selected are purple.

b. Find the probability that no yellow gumballs are selected.

c. Find the probability that at least 1 yellow gumball is selected.

Solution

Key Equations

probability of an event with equally likely outcomes [latex]P\left(E\right)=\frac{n\left(E\right)}{n\left(S\right)}[/latex]
probability of the union of two events [latex]P\left(E\cup F\right)=P\left(E\right)+P\left(F\right)-P\left(E\cap F\right)[/latex]
probability of the union of mutually exclusive events [latex]P\left(E\cup F\right)=P\left(E\right)+P\left(F\right)[/latex]
probability of the complement of an event [latex]P\left(E\text{'}\right)=1-P\left(E\right)[/latex]

Key Concepts

  • Probability is always a number between 0 and 1, where 0 means an event is impossible and 1 means an event is certain.
  • The probabilities in a probability model must sum to 1.
  • When the outcomes of an experiment are all equally likely, we can find the probability of an event by dividing the number of outcomes in the event by the total number of outcomes in the sample space for the experiment.
  • To find the probability of the union of two events, we add the probabilities of the two events and subtract the probability that both events occur simultaneously.
  • To find the probability of the union of two mutually exclusive events, we add the probabilities of each of the events.
  • The probability of the complement of an event is the difference between 1 and the probability that the event occurs.
  • In some probability problems, we need to use permutations and combinations to find the number of elements in events and sample spaces.

Glossary

complement of an event
the set of outcomes in the sample space that are not in the event [latex]E[/latex]
event
any subset of a sample space
experiment
an activity with an observable result
mutually exclusive events
events that have no outcomes in common
outcomes
the possible results of an experiment
probability
a number from 0 to 1 indicating the likelihood of an event
probability model
a mathematical description of an experiment listing all possible outcomes and their associated probabilities
sample space
the set of all possible outcomes of an experiment
union of two events
the event that occurs if either or both events occur

Section Exercises

1. What term is used to express the likelihood of an event occurring? Are there restrictions on its values? If so, what are they? If not, explain. 2. What is a sample space? 3. What is an experiment? 4. What is the difference between events and outcomes? Give an example of both using the sample space of tossing a coin 50 times. 5. The union of two sets is defined as a set of elements that are present in at least one of the sets. How is this similar to the definition used for the union of two events from a probability model? How is it different? For the following exercises, use the spinner shown in Figure 3 to find the probabilities indicated.
A pie chart with eight pieces with one A colored blue, one B colored purple, once C colored orange, one D colored blue, one E colored red, one F colored green, one I colored green, and one O colored yellow. Figure 3
6. Landing on red 7. Landing on a vowel 8. Not landing on blue 9. Landing on purple or a vowel 10. Landing on blue or a vowel 11. Landing on green or blue 12. Landing on yellow or a consonant 13. Not landing on yellow or a consonant For the following exercises, two coins are tossed. 14. What is the sample space? 15. Find the probability of tossing two heads. 16. Find the probability of tossing exactly one tail. 17. Find the probability of tossing at least one tail. For the following exercises, four coins are tossed. 18. What is the sample space? 19. Find the probability of tossing exactly two heads. 20. Find the probability of tossing exactly three heads. 21. Find the probability of tossing four heads or four tails. 22. Find the probability of tossing all tails. 23. Find the probability of tossing not all tails. 24. Find the probability of tossing exactly two heads or at least two tails. 25. Find the probability of tossing either two heads or three heads. For the following exercises, one card is drawn from a standard deck of [latex]52[/latex] cards. Find the probability of drawing the following: 26. A club 27. A two 28. Six or seven 29. Red six 30. An ace or a diamond 31. A non-ace 32. A heart or a non-jack For the following exercises, two dice are rolled, and the results are summed. 33. Construct a table showing the sample space of outcomes and sums. 34. Find the probability of rolling a sum of [latex]3[/latex]. 35. Find the probability of rolling at least one four or a sum of [latex]8[/latex]. 36. Find the probability of rolling an odd sum less than [latex]9[/latex]. 37. Find the probability of rolling a sum greater than or equal to [latex]15[/latex]. 38. Find the probability of rolling a sum less than [latex]15[/latex]. 39. Find the probability of rolling a sum less than [latex]6[/latex] or greater than [latex]9[/latex]. 40. Find the probability of rolling a sum between [latex]6[/latex] and [latex]9[/latex], inclusive. 41. Find the probability of rolling a sum of [latex]5[/latex] or [latex]6[/latex]. 42. Find the probability of rolling any sum other than [latex]5[/latex] or [latex]6[/latex]. For the following exercises, a coin is tossed, and a card is pulled from a standard deck. Find the probability of the following: 43. A head on the coin or a club 44. A tail on the coin or red ace 45. A head on the coin or a face card 46. No aces For the following exercises, use this scenario: a bag of M&Ms contains [latex]12[/latex] blue, [latex]6[/latex] brown, [latex]10[/latex] orange, [latex]8[/latex] yellow, [latex]8[/latex] red, and [latex]4[/latex] green M&Ms. Reaching into the bag, a person grabs 5 M&Ms. 47. What is the probability of getting all blue M&Ms? 48. What is the probability of getting [latex]4[/latex] blue M&Ms? 49. What is the probability of getting [latex]3[/latex] blue M&Ms? 50. What is the probability of getting no brown M&Ms? Use the following scenario for the exercises that follow: In the game of Keno, a player starts by selecting [latex]20[/latex] numbers from the numbers [latex]1[/latex] to [latex]80[/latex]. After the player makes his selections, [latex]20[/latex] winning numbers are randomly selected from numbers [latex]1[/latex] to [latex]80[/latex]. A win occurs if the player has correctly selected [latex]3,4[/latex], or [latex]5[/latex] of the [latex]20[/latex] winning numbers. (Round all answers to the nearest hundredth of a percent.) 51. What is the percent chance that a player selects exactly 3 winning numbers? 52. What is the percent chance that a player selects exactly 4 winning numbers? 53. What is the percent chance that a player selects all 5 winning numbers? 54. What is the percent chance of winning? 55. How much less is a player’s chance of selecting 3 winning numbers than the chance of selecting either 4 or 5 winning numbers? Use this data for the exercises that follow: In 2013, there were roughly 317 million citizens in the United States, and about 40 million were elderly (aged 65 and over).[footnote]United States Census Bureau. http://www.census.gov[/footnote] 56. If you meet a U.S. citizen, what is the percent chance that the person is elderly? (Round to the nearest tenth of a percent.) 57. If you meet five U.S. citizens, what is the percent chance that exactly one is elderly? (Round to the nearest tenth of a percent.) 58. If you meet five U.S. citizens, what is the percent chance that three are elderly? (Round to the nearest tenth of a percent.) 59. If you meet five U.S. citizens, what is the percent chance that four are elderly? (Round to the nearest thousandth of a percent.) 60. It is predicted that by 2030, one in five U.S. citizens will be elderly. How much greater will the chances of meeting an elderly person be at that time? What policy changes do you foresee if these statistics hold true?

Licenses & Attributions

CC licensed content, Original